Beginner guide
Golf hazards for beginners
Hazards are the parts of the course designed to punish a miss — most often bunkers (sand) and water. You don’t need a rulebook memorized to start. You need a calm map of what you’re looking at.
Bunkers (sand)
Sand traps near greens or fairways. The simple idea: get the ball out in one swing when you can, then resume. Rake footprints when you’re done if a rake is nearby — that’s belonging, not perfection.
Water
Ponds, creeks, lakes. A ball in the water usually means a penalty stroke and a drop or a replay from a marked spot — courses post local notes. Early on: play a provisional if you’re unsure, or take the drop without a speech. Pace beats a courtroom debate.
Permission
Hazards are scenery until your ball finds them — and every player’s ball does eventually. On a quiet par-3 nine with three clubs, you’ll meet fewer of them. When you do, keep it simple: one decision, one swing, move on.
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